Table of Contents

M14 First Skeleton Companions : April 2009

D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment

Questions

Trying to understand the role of foam in lirec, in order to start working on what deliverables can be for this milestone.

Dissemination:

Pleo and existing communities of robot hackers:

ION

Some Directions

These are some vague ideas and directions we could head in. I'm not sure whether foam's work is best done as theming and adapting the existing lirec scenarios, or how much we need to/can head in our own direction. I guess the nature of this will become clearer after forthcoming meetings.

I'm assuming foam needs to look at widening the interest of the work done to as big an audience as possible. This means the other research partners can concentrate on the scientific nature of the scenarios/experiments.

We need to consider what access to hardware we will have in the short term, and how far we could get with development for this deliverable. It would be good to have some foam specific goals which can give direction to the development… so with that in mind:

Automatic Theatres

What:

Why:

Further:

Alternative affective communication

What:

Why:

Further:

Modular programmable personalities

What:

Why:

Further:

Artificial Dependency

What:

Why:

Further:

Scenarios

How can some of this relate to the existing scenarios? [TODO]

Scenario Hardware Quantity and target audience Notes
HW Team buddy Mobile Robot Multiple users, students Collective memory for a small group of workers, knows who is present, and where people are who are not. Knows about collective events, deadlines and such. Learns personalisation for each team member. Remembers bits of personal information volunteered by group members.
HW Personal guide PDA 1 user, students Portable companion which knows it's location and can act as a guide, and tell anecdotes and stories about places. Includes route planning, knowledge of weather conditions.
HW In the wild Graphical display Multiple users, students A gossip robot, converses with individuals and remembers who they are. Uses a text based chat interface, also simple games included. One of the main motivations is to deal with deliberate rudeness gracefully.
INESC-ID Game companion Static robot or graphical agent 1 user, children and teenagers A companion for playing games which will learn the individuals it interacts with, and their histories of playing together
INESC-ID Personal trainer PDA/graphical display 1 user, not specified A companion which will create and update a fitness program for the user, migrating to different embodiments as required
INESC-ID Welcome to the jungle Mobile robot/graphical display 1 or 2 users, not specified A robot augments a game world which it can migrate into when required, communicating with the user at all times
UH Fetch and carry Mobile robot 1 user, elderly or disabled in the home environment A robot to assist in physical tasks
UH Cognitive prosthetic Mobile robot/PDA 1 user, not specified Organiser and helper with task completion. Offers advice on where objects are, and can check to see if tasks have been completed (objects in correct positions)
UH Telepresence card player Robot/PDA 2 users, not specified Robot as intermediary for a card game, watches one player's cards then migrates or moves to second player and offers advice and encouragement
UH Teaching proxemic preferences Mobile robot Multiple users, not specified Using gesture recognition, the robot learns what distance to be from the individual user.
UH Travelling companion Multiple embodied robots/PDA 1 user, not specified A companion which is able to accompany the user for long periods of time in different settings, at home, while shopping, at work and while travelling.