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* imperfectiosn can be interesting/ | * imperfectiosn can be interesting/ | ||
* do we expect all robots to be superheros? | * do we expect all robots to be superheros? | ||
- | * assumptions of perfection often hinder the development of currrent | + | * assumptions of perfection often hinder the development of current |
- | robots (e.g. maintainence is not considered necessary for a ' | + | |
* humans are not perfect, why should machines be? | * humans are not perfect, why should machines be? | ||
- | * perfection is context specific, context | + | * perfection is context specific, context |
- | * ignores inevitability of entropy. we should work with, rather than | + | * ignores inevitability of entropy. we should work with, rather than against entropy |
- | against entropy | + | |
* **Origins** | * **Origins** | ||
- | * Ideal meachines of the Industrial Age, always working, never needeing | + | * Ideal meachines of the Industrial Age, always working, never needing |
- | to sleep, get paid or complain | + | |
* godlike delusions of engineers | * godlike delusions of engineers | ||
* striving for perfection in design/ | * striving for perfection in design/ | ||
* **Maintaining the myth** | * **Maintaining the myth** | ||
* reinforced by consistent desire for improvement, | * reinforced by consistent desire for improvement, | ||
- | * using " | + | * using " |
- | deisres | + | |
* human nature to improve things | * human nature to improve things | ||
* stories, film. fiction, etc+ pop culture | * stories, film. fiction, etc+ pop culture | ||
- | * NOTE: ' | + | * NOTE: ' |
- | pop.culture, | + | |
- | ' | + | |
* **Strategies to dispel the myth** | * **Strategies to dispel the myth** | ||
* imperfection by design | * imperfection by design | ||
* better illustrate the value of imperfect systems | * better illustrate the value of imperfect systems | ||
- | * do not let visions escape into the future, maintian enough " | + | * do not let visions escape into the future, maintian enough " |
- | the future to stand on | + | * designing artefacts that embrace noise, error, ambiguity -> normal/ |
- | * designing artefacts that embrace noise, error, ambiguity -> | + | |
- | normal/ | + | |
* consider maintainence as part of use (i.e. use cases, experience design) | * consider maintainence as part of use (i.e. use cases, experience design) | ||
* design for decay | * design for decay | ||
- | * use imperfections to build character, quirks, personality, | + | * use imperfections to build character, quirks, personality, |
- | reduced acuracy vision system & eye tracking -> less annoying | + | |
- | characterisation) | + | |
+ | ---- | ||
+ | see also; [[category robotics]], [[project lirec]], [[the animist paradox]] |