Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revisionBoth sides next revision | ||
future_fabulators:prehearsing_the_future [2014-02-21 08:44] – Links to future_fabulators:scenario_planning changed to future_fabulators:scenario_building maja | future_fabulators:prehearsing_the_future [2014-03-06 01:31] – nik | ||
---|---|---|---|
Line 6: | Line 6: | ||
//The future is a process, not a theme park.// -- Bruce Sterling((Bruce Sterling, 2002, //Tomorrow Now: Envisioning the Next Fifty Years.// New York: Random House)) | //The future is a process, not a theme park.// -- Bruce Sterling((Bruce Sterling, 2002, //Tomorrow Now: Envisioning the Next Fifty Years.// New York: Random House)) | ||
- | If a picture says more than a thousand words, a minute of direct experience says more than words ever can. As children we learned immediately and unequivocally about the consequences of our actions by trying things out. Through play and games we'd put ourselves in new situations, get hurt (or not), try again, laugh a lot at ourselves and others, but ultimately adapt and assimilate new behaviours on a daily basis -- never knowing what a new game might bring. Then gradually we began replacing direct experience with representations: | + | If a picture says more than a thousand words, a minute of direct experience says more than words ever can. As children we learned immediately and unequivocally about the consequences of our actions by trying things out. Through play and games we'd put ourselves in new situations, get hurt (or not), try again, laugh at ourselves and others, but ultimately adapt and assimilate new behaviours on a daily basis -- never knowing what a new game might bring. Then gradually we began replacing direct experience with representations: |
We can try to predict or calculate how we may experience a certain moment, but when it arrives it often differs from our expectations. We can complain and get frightened that we can't know what to expect, or we can open up to a sense of wonder and excitement as we used to do in make-believe games. For most children, the question “what if...” opens up a whole fairground of possible games and stories: What if I could fly? What if we lived on water? What if I was an Indian? For many adults the same question tends to bring up deeply sedimented anxieties: what if the economy collapses? What if I have cancer? What if sea levels rise? Curiosity and fear, both very useful mental attitudes when it comes to survival. | We can try to predict or calculate how we may experience a certain moment, but when it arrives it often differs from our expectations. We can complain and get frightened that we can't know what to expect, or we can open up to a sense of wonder and excitement as we used to do in make-believe games. For most children, the question “what if...” opens up a whole fairground of possible games and stories: What if I could fly? What if we lived on water? What if I was an Indian? For many adults the same question tends to bring up deeply sedimented anxieties: what if the economy collapses? What if I have cancer? What if sea levels rise? Curiosity and fear, both very useful mental attitudes when it comes to survival. | ||
- | In mindfulness((http:// | + | In mindfulness((http:// |
===Stopping and looking=== | ===Stopping and looking=== |