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germinationx_companion [2010-07-30 07:52] – davegriffiths | germinationx_companion [2010-07-30 09:56] – davegriffiths | ||
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======GerminationX Companion====== | ======GerminationX Companion====== | ||
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+ | Part of [[germinationx design]] | ||
=====Lirec background===== | =====Lirec background===== | ||
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=====Possible scenarios===== | =====Possible scenarios===== | ||
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====Single agent==== | ====Single agent==== | ||
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Each agent could be given a different personality. Relationships could be designed between them, and the players would take part in a more dynamic situation. For example, some agents would be helpful, others less so, and possibly some not at all. The player would choose to " | Each agent could be given a different personality. Relationships could be designed between them, and the players would take part in a more dynamic situation. For example, some agents would be helpful, others less so, and possibly some not at all. The player would choose to " | ||
+ | =====Fitting this into the game design===== | ||
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+ | In order to make sense in the context of the game design, the companion or companions need to fit the concepts of permaculture, | ||
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+ | One possibility is to use the concept of companion planting as a framework to build a set of helper characters. Each character would represent a species of plant, and it's relationships with the others would follow the relationships of the rules of companion planting - where some plants are advantageous to plant together and others are not. As this is the one of the key themes we wish to deal with in the game, making it present here creates a clearer message and explores it from an interesting angle. For instance, each character could dispense information on it's family of plants, and have a little knowledge about plants that affect it in the system of companion planting. In terms of interaction, | ||
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+ | {{http:// | ||
+ | A diagram of the relationships between plants in companion planting, taken from infomation here: [[http:// | ||
+ | See also [[companions in games]] for more ideas. |