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groworld_directions [2008-10-15 11:16] – nik | groworld_directions [2008-12-03 15:12] – nik |
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Hybrid reality gardens, for a closer interaction between plants and humans. Connecting existing initiatives together - how do we learn from each other?; games and connections - can we take care of a physical garden?; games - cultivation, growing, meditative place, community in game design.; a science fiction story to teach life cycles, where characters are based on facts; Different axis of hybridisation - physical & digital, game & life, fact & fiction; self-assembly (from biomimicry, cellular automata); using movement of wood for small robots; plant-insect hybrids; tension - what is real and what isn't; augmentation – technological, cultural?; cultivation of humans and plants; what can we do? mapping, bundling, integrating hr gardens around the world, providing systems, kits and techniques for augmented gardening; why? coming in contact with others interested in hr gardening, building up the competence, learning things from each other; using the network to get access to technologies and people; simulated gardens facilitate connections, they can be used for speculations on HCH ideas, as fictional, more 'futuristic' extensions of the garden; playing music to plants to enhance proteins (joel sternheimer) - can we design a game melody that can be transmitted to plants from servers - 'plant radio'?; enhancing the 'gardening experience' | Hybrid reality gardens, for a closer interaction between plants and humans. Connecting existing initiatives together - how do we learn from each other?; games and connections - can we take care of a physical garden?; games - cultivation, growing, meditative place, community in game design.; a science fiction story to teach life cycles, where characters are based on facts; Different axis of hybridisation - physical & digital, game & life, fact & fiction; self-assembly (from biomimicry, cellular automata); using movement of wood for small robots; plant-insect hybrids; tension - what is real and what isn't; augmentation – technological, cultural?; cultivation of humans and plants; what can we do? mapping, bundling, integrating hr gardens around the world, providing systems, kits and techniques for augmented gardening; why? coming in contact with others interested in hr gardening, building up the competence, learning things from each other; using the network to get access to technologies and people; simulated gardens facilitate connections, they can be used for speculations on HCH ideas, as fictional, more 'futuristic' extensions of the garden; playing music to plants to enhance proteins (joel sternheimer) - can we design a game melody that can be transmitted to plants from servers - 'plant radio'?; enhancing the 'gardening experience' |
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Sensing (in-plant, in plant's environment) - in plant - moisture - activation potential, soil Ph, pickup mikes (for in-game ambience), cameras - expensive; for growth - best with rulers and cameras, for chemicals - look at DIY chemistry (both could be a part of the ARG); plant communication - sophisticated biochemistry; calibration of sensors is a problem - what do we do with uncalibrated ones?; observation - activity & using imagination - no need for sensor-kit? see plant sensing in wageningen | Sensing (in-plant, in plant's environment) - in plant - moisture - activation potential, soil Ph, pickup mikes (for in-game ambience), cameras - expensive; for growth - best with rulers and cameras, for chemicals - look at DIY chemistry (both could be a part of the ARG); plant communication - sophisticated biochemistry; calibration of sensors is a problem - what do we do with uncalibrated ones?; observation - activity & using imagination - no need for sensor-kit? see plant sensing in wageningen. see also; [[plant sensing]] |
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MR elements: additional layer of textual information for people who prefer experience to reading | MR elements: additional layer of textual information for people who prefer experience to reading |
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see:[[groworld_hybrid gardens]] | see:[[groworld hybrid gardens]] |
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==== De-installation art ==== | ==== De-installation art ==== |
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De-installations - working together with artists to design & de-install (take apart into re-usable components) their artwork. A service for trade-fairs, museums, festivals. Make a manifesto for de-installation & self-disasembly (talk to Etoy about this). LIREC - looking at robot disassembly. Unmaking things - where there is excess of consumption - reduce it! De-installation of design festival in Singapore - (Utter rubbish - post-consumer waste) Leave no trace aesthetics. Against gadgetisation of culture. How do we communicate this as a part of our work? Doing a series of de-installations - redistributions, recycling, re-tailoringabsorption (collaborative project). Creation by destruction. Moving from objects to experience, products to services. Edible arts. What is a software equivalent of de-featuring devices? | De-installations - working together with artists to design & de-install (take apart into re-usable components) their artwork. A service for trade-fairs, museums, festivals. Make a manifesto for de-installation & self-dissasembly (talk to Etoy about this). LIREC - looking at robot disassembly. Unmaking things - where there is excess of consumption - reduce it! De-installation of design festival in Singapore - (Utter rubbish - post-consumer waste) Leave no trace aesthetics. Against gadgetisation of culture. How do we communicate this as a part of our work? Doing a series of de-installations - redistributions, recycling, re-tailoring absorption (collaborative project). Creation by destruction. Moving from objects to experience, products to services. Edible arts. What is a software equivalent of de-featuring devices? |
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==== NNNI - Nothing Can Surprise Us, Future Prehearsals ==== | ==== NNNI - Nothing Can Surprise Us, Future Prehearsals ==== |
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focusing on possible inventions (when future happens) - e.g. camping on water (lifeboat camping) - focus in inspiring things that can grow out of disasters, rather than disasters themselves; prehearsals for future societies; future rituals (wine festivals, seasonal festivals) - plant-based celebrations - what are the new plant rituals - combination of organic and futuristic | [[NNNI]] - focusing on possible inventions (when future happens) - e.g. camping on water (lifeboat camping) - focus in inspiring things that can grow out of disasters, rather than disasters themselves; prehearsals for future societies; future rituals (wine festivals, seasonal festivals) - plant-based celebrations - what are the new plant rituals - combination of organic and futuristic |
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* do a situational map of the field and the forces acting on it + forecast most promising avenues | * do a situational map of the field and the forces acting on it + forecast most promising avenues |
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| {{arg-map.png}} |
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| [[project groworld]] |