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lirec:m14 [2009-01-28 14:30] – davegriffiths | lirec:m14 [2009-01-29 12:24] – davegriffiths | ||
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**D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** | **D9.2. First skeleton companions M14 Result of completion of T9.1.2 Report, live experiment** | ||
- | Very sketchy ideas at this point, pending more information | + | =====Questions===== |
+ | |||
+ | Trying to understand the role of foam in lirec, in order to start working on what deliverables can be for this milestone. | ||
+ | |||
+ | Dissemination: | ||
+ | * Do we need to start thinking about Lirec in art galleries, art installations - for wider dissemination to the public? | ||
+ | * How to convey long term companionship in such a format? | ||
+ | * What about downloadable companions/ | ||
+ | * Downloadable iphone/ | ||
+ | * Get these available early - and with source - to start collecting a momentum of interest | ||
+ | |||
+ | Pleo and existing communities of robot hackers: | ||
+ | * Can we use the pleo as a tool for dissemination to a community with an existing robot framework? | ||
+ | * Are there any other similar communities? | ||
+ | * Is the pleo being used in any of the scenarios? | ||
+ | * Can we get/do we need an PDK for any of this to work? | ||
+ | |||
+ | ION | ||
+ | * What nature | ||
+ | * Java/other code? | ||
+ | * XML descriptions of personalities etc? | ||
+ | * Where will this development material live? | ||
+ | * Will it be shared between partners? | ||
+ | * Can we use the Pleo with ION? | ||
======Some Directions====== | ======Some Directions====== | ||
- | These are some vague ideas and directions | + | These are some vague ideas and directions |
+ | |||
+ | I'm assuming foam needs to look at widening the interest of the work done to as big an audience as possible. This means the other research partners can concentrate on the scientific nature of the scenarios/ | ||
We need to consider what access to hardware we will have in the short term, and how far we could get with development for this deliverable. It would be good to have some foam specific goals which can give direction to the development... so with that in mind: | We need to consider what access to hardware we will have in the short term, and how far we could get with development for this deliverable. It would be good to have some foam specific goals which can give direction to the development... so with that in mind: | ||
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* Anger - needs calming, physical contact | * Anger - needs calming, physical contact | ||
* Sadness - needs singing to | * Sadness - needs singing to | ||
+ | * Gets over excited - needs calming down | ||
* All of the above?! | * All of the above?! | ||
* It may be important that they are entirely unnecessary needs | * It may be important that they are entirely unnecessary needs | ||
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======Scenarios====== | ======Scenarios====== | ||
- | How can some of this relate to the existing scenarios? | + | How can some of this relate to the existing scenarios? |
- | Heriot Watt Spirit of the building: | + | ^ Scenario ^ Hardware ^ Notes ^ |
- | | + | |**HW Team buddy**| Mobile Robot | Collective |
- | | + | |**HW Personal guide**| PDA | Portable companion which knows it's location and can act as a guide, and tell anecdotes and stories about places. Includes route planning, knowledge of weather conditions. | |
- | | + | |**HW In the wild**| Graphical display | A gossip robot, converses with individuals and remembers who they are. Uses a text based chat interface, also simple games included. One of the main motivations is to deal with deliberate rudeness gracefully. | |
+ | |**INESC-ID Game companion**| | ||
+ | |**INESC-ID Personal trainer**| | | ||
+ | |**INESC-ID Welcome to the jungle**| Automatic Theatres | | ||
+ | |**UH Fetch and carry**| | | ||
+ | |**UH Cognitive prosthetic**| | | ||
+ | |**UH Telepresence card player**| | | ||
+ | |**UH Teaching proxemic preferences**| | | ||
+ | |**UH Travelling companion**| Artificial Dependency | | ||
- | INESC-ID | ||
- | - Game companion for young children | ||
- | - Personal trainer - which can migrate to mobile robot for jogging exercises | ||
- | - Welcome to the jungle - talk to game characters through a robot which can alternate between real and game world | ||
- | The University of Hertfordshire | ||
- | - Fetch and carry, to help with physical impairment or provide convenience | ||
- | - Cognitive prosthetic - memory aid for tasks | ||
- | - Telepresence card player - a robot mediates play between two people | ||
- | - Teaching proxemic preferences - a robot learns where to be relative to the user in different situations | ||
- | - Travelling companion - agent migration, to stay with user during home, work, shopping | ||