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marine_colab:what_is_an_experiment [2015-05-08 09:39] – nik | marine_colab:what_is_an_experiment [2015-05-08 09:52] – maja | ||
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- | An experiment can be seen as a structured method for collecting evidence to test a hypothesis. The process of designing a good experiment involves reducing | + | An experiment can be seen as a structured method for collecting evidence to test a hypothesis. The process of designing a good experiment involves reducing |
- | labcraft | + | [[http://labcraft.co/|From Labcraft]] on experimentation: |
- | | + | < |
- | * prototyping | + | We translate our hypotheses into prototypes for new or improved solutions to social challenges, often in the form of products, processes, policies, or services. We test those solutions through their application, |
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+ | [[http:// | ||
+ | < | ||
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+ | [[http://labcraft.co/|From Labcraft]] on lessons learned about experimenting: | ||
+ | < | ||
+ | **Know what you’re trying to discover**. There’s a lot to be said for insights that emerge from pilots, and even more to be said about being open to being surprised. But our experience suggests that our efforts are best served when we define from the outset what we hope to learn from a pilot or trial.\\ | ||
+ | **If it isn’t working, stop doing it**. This may sound obvious, but continuing on with something when it’s clearly not working happens more often than you might think in almost every type of organization. One of the key aspects of rapid-cycle | ||
+ | **Don’t take it personally**. Labs take risks, so failure will happen. As much as we fetishize failure in social innovation, it can still hurt when it happens. Make sure the culture in your organization genuinely supports the notion that things won’t always work, and backs up the individuals who lead experiments.\\ | ||
+ | **Be strict about learning**. Experimentation isn’t a substitute for deeper learning. There’s no point in failing for the sake of it. It’s crucial that no matter how much you may want to forget a failed experiment, you reflect after every activity that went wrong on what went well, what didn’t, and what you’d do differently. -pp 96</ | ||
- | on unstructured tinkering and statistical validity... | + | On unstructured tinkering and statistical validity... |
* https:// | * https:// | ||
* https:// | * https:// | ||
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* http:// | * http:// | ||
- | demonstration | + | Demonstration |
* A demonstration is a way to explain a principle by an example. it provides evidence of the the principle under investigation. | * A demonstration is a way to explain a principle by an example. it provides evidence of the the principle under investigation. | ||
* An experiment is a test performed to discover an unknown or to validate (or refute) a theoretical principle. | * An experiment is a test performed to discover an unknown or to validate (or refute) a theoretical principle. | ||
- | how can we frame a feasabulity study, or pilot project as an experiment? | + | How can we frame a feasabulity study, or pilot project as an experiment? |
- | replicability | + | Replicability |