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parn:alternate_reality_games_tutorial [2013-04-16 11:12] – Page moved from alternate_reality_games_tutorial to parn:alternate_reality_games_tutorial alkanparn:alternate_reality_games_tutorial [2013-04-16 14:06] alkan
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 ====Alternate Reality Games Tutorial==== ====Alternate Reality Games Tutorial====
  
-Based on the [[:arg_tutorial]] by Adrian Hon and Matt Wieteska((Adrian has a background background in neuroscience, Matt in theatre. They work together at Six to Start in London, creating game-like stories and story-like games, both serious and fun.  ’After several years of working for hire’ said Adrian, ’we started making our own games, such as Zombies, Run! – an audiobook, game and ARG that you can play while running. We are curious about how to make games at the crux of gameplay, social interaction and storytelling. We are not pushing new technologies but using existing technologies in the context of storytelling.))+Based on the [[:ARG Tutorial]] by Adrian Hon and Matt Wieteska((Adrian has a background background in neuroscience, Matt in theatre. They work together at Six to Start in London, creating game-like stories and story-like games, both serious and fun.  ’After several years of working for hire’ said Adrian, ’we started making our own games, such as Zombies, Run! – an audiobook, game and ARG that you can play while running. We are curious about how to make games at the crux of gameplay, social interaction and storytelling. We are not pushing new technologies but using existing technologies in the context of storytelling.))
  
 ===The prehistory of alternate reality games=== ===The prehistory of alternate reality games===
  
 Creating an alternate reality in fiction isn’t a new concept. Books, radio-plays, games, theatre improvisations or fortune-telling all include elements that are used in Alternate Reality Games (ARGs). ARGs’ unique approach to storytelling and alternate reality is their straddling of the online and the physical worlds and including the players’ daily life as elements in the story. ARGs smear stories across transmedia contents and technologies – from tweets and blogs, live events and physical puzzles to social networks and mobile apps. Although the media might be contemporary, some storytelling devices used in ARGs can be traced back several decades and even centuries, pointing to the continued inspiration and excitement that alternate realities offer for their readers, players, and inhabitants. Creating an alternate reality in fiction isn’t a new concept. Books, radio-plays, games, theatre improvisations or fortune-telling all include elements that are used in Alternate Reality Games (ARGs). ARGs’ unique approach to storytelling and alternate reality is their straddling of the online and the physical worlds and including the players’ daily life as elements in the story. ARGs smear stories across transmedia contents and technologies – from tweets and blogs, live events and physical puzzles to social networks and mobile apps. Although the media might be contemporary, some storytelling devices used in ARGs can be traced back several decades and even centuries, pointing to the continued inspiration and excitement that alternate realities offer for their readers, players, and inhabitants.
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 +<html><a href="http://www.flickr.com/photos/foam/6685432371/" title="introductions by _foam, on Flickr"><img src="https://farm8.staticflickr.com/7154/6685432371_9b9cde2ca9_z.jpg" width="640" height="480" alt="introductions"></a></html>
  
 //War of the Worlds//((http://en.wikipedia.org/wiki/The_War_of_the_Worlds_%28radio_drama%29)) is an example of an alternate reality that was written as fiction, but was perceived as real. This well-known **radio play** consisted of fake news stories about an alien invasion, causing a mass panic among its listeners when it was first broadcast in 1938. It gets remade every few years and still tricks people into thinking that it’s real. //War of the Worlds//((http://en.wikipedia.org/wiki/The_War_of_the_Worlds_%28radio_drama%29)) is an example of an alternate reality that was written as fiction, but was perceived as real. This well-known **radio play** consisted of fake news stories about an alien invasion, causing a mass panic among its listeners when it was first broadcast in 1938. It gets remade every few years and still tricks people into thinking that it’s real.
  • parn/alternate_reality_games_tutorial.txt
  • Last modified: 2013-05-17 12:31
  • by alkan