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redleaf_funware_proposal [2010-04-21 11:40] – davegriffiths | redleaf_funware_proposal [2010-04-21 13:51] – aymeric | ||
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* the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. | * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. | ||
* ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. | ||
+ | |||
+ | **Rough game description** | ||
+ | |||
+ | * you are isolated at 1st | ||
+ | * you carry your friends with you (inventory/ | ||
+ | * friends are the only items with which you interact at first | ||
+ | * you don't know if you're friends are real or bots | ||
+ | * every location is the same and connected to others | ||
+ | * you can create objects (not sure about this one but I like the idea of cornucopia and abandonned rooms filled with junk) | ||
+ | * you are in a database/ | ||
+ | * there is " | ||
+ | * The stuff you produced is used by weird entities that change the environment and its features | ||
+ | * it's multiplayer, | ||
+ | * at some point you can invent encryption? :) | ||
**Ideas for Settings** | **Ideas for Settings** | ||
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Thinking old times: | Thinking old times: | ||
- | * Ancient greeks, sunshine, philosophising, | + | * Ancient greeks, sunshine, philosophising, |
* Hunter gather, we go back to a prehistoric, | * Hunter gather, we go back to a prehistoric, | ||
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Other: | Other: | ||
- | * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Part of this is by working out which characters are real and which are bots. | + | * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Collect all your information which has become scattered. Part of this is by working out which characters are real and which are bots. |
* Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?" | * Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?" | ||
+ | * You don't know if you're a bot, when you do not play, your profile is playing on its own. | ||
==== how can we express that in a game? ==== | ==== how can we express that in a game? ==== | ||
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* Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
* Reverse engineer the black box by the mean of gaming | * Reverse engineer the black box by the mean of gaming | ||
- | * Reverse turing test - people pretending to be bots | + | |
+ | * Explore the limits of the polices and API's - not in a controversial unthinking, get the headlines manner, but in a curious, scientific, well mannered approach. Document this like it's cutting edge research. | ||
+ | * Transparency and openness - need to be emphasised at all times, the working of the game needs to be transparent, | ||
+ | | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
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* Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
* Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
+ | * Use of the data you own (and your friends) as a world in which you live/ | ||
===== Outline of the research and development plan ===== | ===== Outline of the research and development plan ===== |